DemoReel_StopAllExceptCareer
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DemoReel_StopAllExceptCareer +
Click My Face
LA-based game audio designer making sound do more than sit there and behave. I focus on audio implementation, dialogue editing, and interactive sound systems, building adaptive audio in Wwise, FMOD Studio, Unity, and Unreal Engine. With a background in acting and VO direction, I think a lot about performance, player feedback, and the tiny sonic details that make a game feel alive.
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OOH You're all caught up!
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✦ OOH You're all caught up! ✦