DemoReel_StopAllExceptCareer
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DemoReel_StopAllExceptCareer +
Click My Face
LA-based game audio designer focused on audio implementation, dialogue editing, and interactive sound systems. Experienced with Wwise and FMOD Studio integration in Unity and Unreal Engine, with a focus on adaptive audio, middleware workflows, spatial audio, and gameplay-driven sound design. Background in acting and VO direction informs an implementation-focused approach to dialogue, player feedback, and interactive storytelling.
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OOH You're all caught up!
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✦ OOH You're all caught up! ✦